For the newly embraced Kindred, finding a place amid the changing landscape oftitles and sects is crucial. Princes, primogen, barons, hierophants, and otherleaders loom over each city, and in their shadows the rest of the Kindred makehavens for themselves and eke out their domains and herds. Once free from theirsires, neonates and ancillae alike must learn to navigate the twisted halls ofpo
...For the newly embraced Kindred, finding a place amid the changing landscape oftitles and sects is crucial. Princes, primogen, barons, hierophants, and otherleaders loom over each city, and in their shadows the rest of the Kindred makehavens for themselves and eke out their domains and herds. Once free from theirsires, neonates and ancillae alike must learn to navigate the twisted halls ofpower.Courts of the Damnedunveils the political landscape found in most Kindredcities. Whether vying for territory and blood among the Anarchs, the Camarilla, orother independent domains, the stories of clashes between young and old,tyranny and freedom, or faith and reason repeat themselves across the globe.Whether the domain is small or large, isolated or in close contact with others, allKindred must vie for blood, territory, and autonomy in their own eternal struggle.Courts of the Damnedis a guide to politics forVampire: The Masquerade, aStorytelling Game of Personal and Political Horror.