Not Enough Mana is a "potion" drinking card game for 3-6 fearless wizards (legal potion drinking age may vary depending on your kingdom’s laws). You’ll be destroying each other using epic spells, curses and artifacts while replenishing your mana by drinking magical potions*.
Your goal is to eliminate all other wizards from the game, either through deple
A friendly Wizard, Thalgar, has joined the battle. As long as his Tower stands, you and your friends have access to a new deck of powerful magic spell cards.
Face off against magical Imps, evasive flying creatures, fire-breathing monsters and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer.
In Chupacabra: Survive the Night, which includes 24 glow-in-the-dark dice, each player rolls six dice at the start of the game and uses their rolled Chupacabra to steal other players’ chickens, goats, and bulls. One Chupacabra can capture up to two chickens or one goat, and two Chupacabra can capture a bull – but animal packs are immune to Chupacabra so be su
Folklore: The Affliction is an adventure board game for 1-5 players, in which your characters progress through a series of stories in their quest to rid the land of evil. Every story is broken into chapters, allowing players to control the length of each game session. Most chapters take 45-60 minutes to complete.
Become one of six unique characters, inc
This expansion to Castle Panic brings new Monsters that charge into battle with siege engines and an Engineer who uses new Resource cards to help you build Catapults, Ballistas, Barricades, and more to better defend the Castle. Prepare your forces! The fight just added Engines of War!
Marvel Champions: Hero Pack - Collection 1 is a pack of six ready-made hero decks. Each character has unique abilities, making them one tight-knit team!
The set includes:
Captain America, who with his courage and heroism is an inspiration to his comrades.
Ms. Marvel, a flexible agent who will fit into any role.
Thor, who is worthy to wield
Funeral Witch is a very mysterious and dark figure, representing, among other things, sadness, pain and regret after a loss. She can be moody, chaotic, temperamental but still seeks solace - at each encounter her behaviour changes completely from the previous one. Will we discover the key to these changes? If so, will it be easier for us to prepare for the next encounter with her?
Flu...